Modern economic life—where people have careers, advancements, successes, and failures—will always end up failing to be meritocratic, as traditionally defined. Given that, is there any point to appealing to meritocracy as a social ideal? And if not, why do people find this ideal so appealing?
Do games help us form social bonds and build important life skills, or are they just a pleasant way to escape the daily grind? Worse yet, could playing games make us lazy and antisocial? These are some of the questions we’re asking in this week’s show, What’s in a Game?